I am by no means an expert, but by talking with vets and reading a lot of forums I
have picked up a lot of tips about how to make players generally and at specific
positions. This If you have better player models or tips to add, by all means please
do.
General Tips
Stamina
Stamina is crucial for any player. It doesn't matter how good your player is if he
is warming the bench. Furthermore, you get XP based on how many plays you play, not
what you do during them. So being on the field is key. Here are some specific
guidelines:
Offensive players - these do not tire as quickly as defensive players.
QB
Level 1 - 14
Level 2 - 17
Level 5 - 21
Level 10 - 25
etc.
WR, TE, O-linemen
Level 1 - 16
Level 2 - 19
Level 5 - 25
Level 10 - 30
etc.
Defensive players and HB - they tire easily so they need a little more.
Level 1 - 16
Level 2 - 20
Level 5 - 26
Level 10- 32
etc.
Punters and Kickers - these do not tire much at all so they do not need as much
stamina.
Level 1 - 8
Level 2 - 8
Level 3 - 9
Level 4 - 10
Level 5 - 11
etc.
All these numbers can be adjusted about a point or two, but if you have, for
example, a level 2 C with stamina 30 that is probably a waste at that level.
Special Abilities
Special Abilities enhance your physical attributes. Thus without physical attributes
they do not do much. The importance of Special Abilities varies from position to
position.
-Very Important (add about 1 Special Ability point for every 3 you put into physical
attributes) - K, P
-Important (add about 1 Special Ability point for every 4 or 5 you put into physical
attributes) - QB, HB, WR, TE, O-line, D-line
-Not so Important (add about 1 Special Ability point for every 6-8 you put into
physical attributes) - LB, CB, SS, FS
Also note that when you fill out the tree, you cannot put more than twice the
previous number in the next box. For example, a QB's Passing tree looks like this:
Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General
You cannot put 1 point in Pocket Presence and 3 points in Tight Spiral. You would
have to put 2 points into Pocket Presence before the 3 in Tight Spiral would have
any effect.
At this early stage in your player's development it is better to pick one tree and
focus on it rather than trying to balance it all out between both trees, You can try
to balance it, but your player will have a more solid immediate impact if you focus
first then add balance later.
Boosting
You can boost your player up to 3 levels per season. You will need flex points to do
this, which you can get by either purchasing them or by getting referrals.To do this
Click on the Flex Points tab at the top of the page then where it says Level Up a
Player, click boost and it will give you a drop down box where you select which
player to level up and how many levels (up to 3) you want to boost him. It cost the
same amount per level to boost a player as it cost to create him.
Custom Equiptment
You can make a piece of custom equitpment that increases any one attribute or
combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom
equiptment that is +6 would cost 600 FPs. You can only use 1 piece of custom
equiptment so don't create two for the same player. That would be a waste of FPs.
Positions Guide
Here is a key:
Position Some I have divided into categories (eg.Power vs. Speed/Elusive HB)
Key Physical Attributes: These are the attributes which are the most important for
creating a player at this position.
Other Important Physical Attributes: These are the attributes which are important
for creating a player at this position, but not as important as the Key Attributes
Special Abilitites: I have grouped this into 3 categories:
-Very Important - Special Abilities are critical for the player's success. Make sure
they are filled early and often(add about 1 Special Ability point for every 3 you
put into physical attributes) - K, P
-Important - Special abilities are about as important as physical abilities. Pick a
tree and add abilities to it regularly (add about 1 Special Ability point for every
4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line
-Somewhat Important - You should focus on physical abilities and add special
abilities more sparingly (add about 1 Special Ability point for every 6-8 you put
into physical attributes) - LB, CB, SS, FS
Other Advice: Any other tips about making this position.
Example of a Good Build: A url of a player at this position. If you post a url of
one of your players who is very successful, please be sure to set his Attribute
Sharing Option to "Everyone Can View".
Creating Positions
Pocket QB
Key Physical Attributes: Throwing, Vision, Strength
Other Important Physical Attributes: Confidence, Agility
Special Abilitites: Important - Focus on the Pocket Passer abilities
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=50738" onclick="window.open(this.href);return false;
Rushing QB
Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Throwing, Strength, Confidence
Special Abilitites: Important - Focus on the Scrambler abilities
Other Advice:
Example of a Good Build:
Power HB
Key Physical Attributes: Agility, Strength, Speed
Other Important Physical Attributes: Vision, Carrying
Special Abilitites: Important - Focus on the Power Back abilities
Other Advice: Agility is key for your speed to be used to it's maximum potential.
Vision as well helps quite a bit with finding holes and cut backs.
Example of a Good Build:
Elusive/Speed HB
Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Strength, Carrying
Special Abilitites: Important - Focus on the Elusive Back abilities
Other Advice: Speed is the key to this type of HB. Pump the speed way up.
Example of a Good Build:
Dual Threat Runing/Catching HB
Key Physical Attributes: Agility, Catching, Vision
Other Important Physical Attributes: Speed, Carrying, Strength
Special Abilitites: Important - Focus on the balancing point between both trees
Other Advice: This type of player is tough to build well and takes a very
specialized game plan to uutilize his skills effectively. Since you are trying to
balance attribute points it may take a while before your HB reaches the same level
of effectiveness as more specialized HB at the same level.
Example of a Good Build:
Rushing FB
Key Physical Attributes: Agility, Strength, Vision
Other Important Physical Attributes: Carrying, Blocking
Special Abilitites: Important - Focus on the Offensive abilities
Other Advice:
Example of a Good Build:
Blocking FB
Key Physical Attributes: Blocking, Strength, Vision
Other Important Physical Attributes: Aglity
Special Abilitites: Important - Focus on the Blocking abilities
Other Advice:
Example of a Good Build:
Speed WR
Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Catching, Vision, Jumping
Special Abilitites: Important - Focus on Speedster abilities
Other Advice:
Example of a Good Build:
Possession WR
Key Physical Attributes: Catching, Agility
Other Important Physical Attributes: Speed, Jumping, Vision, Confidence
Special Abilitites: Important - Focus on Possession Receiver abilities
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=29421" onclick="window.open(this.href);return false;
Receiving TE
Key Physical Attributes: Catching, Speed, Agility
Other Important Physical Attributes: Vision, Jumping
Special Abilitites: Important - Focus on Receiving abilities
Other Advice:
Example of a Good Build:
Blocking TE
Key Physical Attributes: Blocking, Strength
Other Important Physical Attributes: Agility, Vision
Special Abilitites: Important - Focus on Blocking abilities
Other Advice:
Example of a Good Build:
C
Key Physical Attributes: Blocking, Strength, Vision, Agility
Other Important Physical Attributes: Speed, Confidence
Special Abilitites: Important - Focus on one tree or spread points evenly between
both trees
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=35473" onclick="window.open(this.href);return false;
Run Blocking O-lineman
Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility
Special Abilitites: Important - Focus on Run Blocking Tree
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=33093" onclick="window.open(this.href);return false;
Pass Blocking O-lineman
Key Physical Attributes: Speed, Agility, Strength, Blocking
Other Important Physical Attributes: Vision
Special Abilitites: Important - Focus on Pass Blocking Tree
Other Advice: It is harder to put together a pass blocking one. But could be
beneficial against the speedy DE's people like to make.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=32210" onclick="window.open(this.href);return false;
Balanced O-lineman
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=40541(coulduse" onclick="window.open(this.href);return false; more strength)
Run Stopping D-lineman
Key Physical Attributes: Strength, Agility, Tackling
Other Important Physical Attributes: Speed, Vision
Special Abilitites: Important - Focus on the Run Stopping Tree
Other Advice: It is better to specialize your DT and focus on just one of your
ability trees
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=42353(needsmore" onclick="window.open(this.href);return false; tackle and not so
many points in Ability Trees)
Pass Rush D-lineman
Key Physical Attributes: Speed, Agility, Tackling
Other Important Physical Attributes: Strength, Vision
Special Abilitites: Important - Focus on the Pass Rush Tree
Other Advice: It is better to specialize your DT and focus on just one of your
ability trees
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=28501" onclick="window.open(this.href);return false;</span>
ROLB
Key Physical Attributes: Speed, Agility, Vision, Tackling
Other Important Physical Attributes: Strength
Special Abilitites: Less Important - Focus on Pass Rush Tree
Other Advice: They usually cover slot WRs and TEs, and blitz
Example of a Good Build:
MLB
Key Physical Attributes: Tackling, Strength, Vision
Other Important Physical Attributes: Speed, Agility
Special Abilitites: Less Important - Focus on Hard Hitter abilities up to D-line
General
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=32103(decentbuild" onclick="window.open(this.href);return false;, not great)
LOLB
Key Physical Attributes: Tackling, Agility, Vision, Strength
Other Important Physical Attributes: Speed
Special Abilitites: Less Important - Focus on either ability tree according to
personal preference
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=36646" onclick="window.open(this.href);return false;
CB
Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Jumping, Catching
Special Abilitites: Less Important - Focus on either ability tree according to
personal preference
Other Advice: Physical abilities are key for this position
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=27757" onclick="window.open(this.href);return false;
SS
Key Physical Attributes: Vision, Agility, Tackle, Speed, Strength
Other Important Physical Attributes: Confidence, Catching
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice: SSs are hard to build because they need to be a jack of all trades. It
may take a little longer to see great results at this position.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=26755(bestI" onclick="window.open(this.href);return false; can do so far)
FS
Key Physical Attributes: Vision, Agility, Speed, Catching
Other Important Physical Attributes: Tackling, Confidence
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice:
Example of a Good Build:
K
Key Physical Attributes: Kicking, Strength, Vision
Other Important Physical Attributes: Confidence
Special Abilitites: Very Important - Especially Automatic
Other Advice: Stamina is not as important because his playing time is limited. Keep
it around 8-10.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=36742(needsless" onclick="window.open(this.href);return false; confidence, more
kicking)
P
Key Physical Attributes: Punting
Other Important Physical Attributes: Strength
Special Abilitites: Very Important
Other Advice: Stamina is not as important because his playing time is limited. Keep
it around 8-10.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=28642" onclick="window.open(this.href);return false;
KR/PR (CB/WR/HB)
Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Vision
Special Abilitites: Important - Put points into First Step, Change Direction, and
Return Specialist only
Other Advice: Stamina is not as important because his playing time is limited. Keep
it around 14-16. Also find other creative ways to use him, as backup WR, HB, nickle
back, etc.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=43165(30.8yds/kick" onclick="window.open(this.href);return false; return avg.)