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FUN football simulator game

Posted: Tue Apr 01, 2008 5:40 pm
by orcinus
http://goallineblitz.com/game/signup.pl?ref=3081551" onclick="window.open(this.href);return false;

You create a player at any position, and then train him to play on either a computer or human-controlled team with other players. Looks like a blast if you get a few human teams full of posters.

Re: FUN football simulator game

Posted: Tue Apr 01, 2008 6:09 pm
by PSUFAN
FUN? You better not be LYING.

Re: FUN football simulator game

Posted: Tue Apr 01, 2008 6:13 pm
by orcinus
Oops ... you got me.

Guilty of being an ASS, I am.

Re: FUN football simulator game

Posted: Tue Apr 01, 2008 6:29 pm
by PSUFAN
I'll be there, once I am clear of websense blockage.

Re: FUN football simulator game

Posted: Wed Apr 02, 2008 8:48 pm
by orcinus
PSUFAN wrote:I'll be there, once I am clear of websense blockage.
Better get on it. We've got a couple positions to fill with CANCERS.

Re: FUN football simulator game

Posted: Wed Apr 02, 2008 9:31 pm
by PSUFAN
Hold my hand through AOL, and we'll pray, ASS.

Re: FUN football simulator game

Posted: Wed Apr 02, 2008 9:49 pm
by Adelpiero
Wes Kemp WR


he's looking for a team, he needs a home, make that offer! i hear team OOTP ballers are interested, they sent a scout to MU pro day

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 12:58 am
by BlindRef
Alright, I'm in.

Is there a CFB team?

Jay Davenport is on a team, but I can get a trade or a release, rather be on a team with smart guys.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 1:34 am
by orcinus
BlindRef wrote:Alright, I'm in.

Is there a CFB team?

Jay Davenport is on a team, but I can get a trade or a release, rather be on a team with smart guys.
Elvis Monster is our GM and has been grinding with this game from the get-go. While we've grabbed several guys from this board, there wasn't enough interest initially to field an all-T1B team, so there are a few guys from the mag7forums board, as well. Cool Hand Luke, Serge and Rumpleforeskin all have players, as well as KC Scott, myself, Dallas Fanatic and soon-to-be Adelpiero.

Anyone that wants to play is welcome on our team, but it might be a good idea to inquire about positions before creating a player. I do know that we need players on both OL and DL, and LB and CB right now. Also, while the game only has so many starters, the reserves get playing time as well each game that allows them to gain experience.

Been having a ball with this so far. Talking shop on game day and smacking a team full of South Americans will never not be funny, as well. We even have one of them talking about joining the board this evening.

Good times.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 1:36 am
by orcinus
Also, if someone wants to pony up $10 or so for enough points, you can buy one of the newly-released teams and field your own squad; however, these tend to go lightning fast whenever they become available, and you'll likely be in a division full of foreign players.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:19 am
by OUMO
What is the team name or how do I join?

I created a corner back "Rarus Cursus".

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:25 am
by orcinus
Hang on ... forwarding your name to the Hitmen GM.

Have you added all your flex points yet, MO? There's a great tutorial on position building in the forums on that site.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:38 am
by OUMO
I am working at it, trying read everything so that I do not make a mistake.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:40 am
by orcinus
I am by no means an expert, but by talking with vets and reading a lot of forums I
have picked up a lot of tips about how to make players generally and at specific
positions. This If you have better player models or tips to add, by all means please
do.

General Tips

Stamina

Stamina is crucial for any player. It doesn't matter how good your player is if he
is warming the bench. Furthermore, you get XP based on how many plays you play, not
what you do during them. So being on the field is key. Here are some specific
guidelines:

Offensive players - these do not tire as quickly as defensive players.

QB

Level 1 - 14
Level 2 - 17
Level 5 - 21
Level 10 - 25
etc.

WR, TE, O-linemen

Level 1 - 16
Level 2 - 19
Level 5 - 25
Level 10 - 30
etc.

Defensive players and HB - they tire easily so they need a little more.

Level 1 - 16
Level 2 - 20
Level 5 - 26
Level 10- 32
etc.

Punters and Kickers - these do not tire much at all so they do not need as much
stamina.

Level 1 - 8
Level 2 - 8
Level 3 - 9
Level 4 - 10
Level 5 - 11
etc.

All these numbers can be adjusted about a point or two, but if you have, for
example, a level 2 C with stamina 30 that is probably a waste at that level.

Special Abilities

Special Abilities enhance your physical attributes. Thus without physical attributes
they do not do much. The importance of Special Abilities varies from position to
position.

-Very Important (add about 1 Special Ability point for every 3 you put into physical
attributes) - K, P

-Important (add about 1 Special Ability point for every 4 or 5 you put into physical
attributes) - QB, HB, WR, TE, O-line, D-line

-Not so Important (add about 1 Special Ability point for every 6-8 you put into
physical attributes) - LB, CB, SS, FS

Also note that when you fill out the tree, you cannot put more than twice the
previous number in the next box. For example, a QB's Passing tree looks like this:

Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General

You cannot put 1 point in Pocket Presence and 3 points in Tight Spiral. You would
have to put 2 points into Pocket Presence before the 3 in Tight Spiral would have
any effect.

At this early stage in your player's development it is better to pick one tree and
focus on it rather than trying to balance it all out between both trees, You can try
to balance it, but your player will have a more solid immediate impact if you focus
first then add balance later.

Boosting

You can boost your player up to 3 levels per season. You will need flex points to do
this, which you can get by either purchasing them or by getting referrals.To do this
Click on the Flex Points tab at the top of the page then where it says Level Up a
Player, click boost and it will give you a drop down box where you select which
player to level up and how many levels (up to 3) you want to boost him. It cost the
same amount per level to boost a player as it cost to create him.

Custom Equiptment

You can make a piece of custom equitpment that increases any one attribute or
combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom
equiptment that is +6 would cost 600 FPs. You can only use 1 piece of custom
equiptment so don't create two for the same player. That would be a waste of FPs.

Positions Guide

Here is a key:

Position Some I have divided into categories (eg.Power vs. Speed/Elusive HB)

Key Physical Attributes: These are the attributes which are the most important for
creating a player at this position.
Other Important Physical Attributes: These are the attributes which are important
for creating a player at this position, but not as important as the Key Attributes
Special Abilitites: I have grouped this into 3 categories:

-Very Important - Special Abilities are critical for the player's success. Make sure
they are filled early and often(add about 1 Special Ability point for every 3 you
put into physical attributes) - K, P

-Important - Special abilities are about as important as physical abilities. Pick a
tree and add abilities to it regularly (add about 1 Special Ability point for every
4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line

-Somewhat Important - You should focus on physical abilities and add special
abilities more sparingly (add about 1 Special Ability point for every 6-8 you put
into physical attributes) - LB, CB, SS, FS

Other Advice: Any other tips about making this position.
Example of a Good Build: A url of a player at this position. If you post a url of
one of your players who is very successful, please be sure to set his Attribute
Sharing Option to "Everyone Can View".

Creating Positions

Pocket QB

Key Physical Attributes: Throwing, Vision, Strength
Other Important Physical Attributes: Confidence, Agility
Special Abilitites: Important - Focus on the Pocket Passer abilities
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=50738" onclick="window.open(this.href);return false;

Rushing QB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Throwing, Strength, Confidence
Special Abilitites: Important - Focus on the Scrambler abilities
Other Advice:
Example of a Good Build:

Power HB

Key Physical Attributes: Agility, Strength, Speed
Other Important Physical Attributes: Vision, Carrying
Special Abilitites: Important - Focus on the Power Back abilities
Other Advice: Agility is key for your speed to be used to it's maximum potential.
Vision as well helps quite a bit with finding holes and cut backs.
Example of a Good Build:

Elusive/Speed HB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Strength, Carrying
Special Abilitites: Important - Focus on the Elusive Back abilities
Other Advice: Speed is the key to this type of HB. Pump the speed way up.
Example of a Good Build:

Dual Threat Runing/Catching HB

Key Physical Attributes: Agility, Catching, Vision
Other Important Physical Attributes: Speed, Carrying, Strength
Special Abilitites: Important - Focus on the balancing point between both trees
Other Advice: This type of player is tough to build well and takes a very
specialized game plan to uutilize his skills effectively. Since you are trying to
balance attribute points it may take a while before your HB reaches the same level
of effectiveness as more specialized HB at the same level.
Example of a Good Build:

Rushing FB

Key Physical Attributes: Agility, Strength, Vision
Other Important Physical Attributes: Carrying, Blocking
Special Abilitites: Important - Focus on the Offensive abilities
Other Advice:
Example of a Good Build:

Blocking FB

Key Physical Attributes: Blocking, Strength, Vision
Other Important Physical Attributes: Aglity
Special Abilitites: Important - Focus on the Blocking abilities
Other Advice:
Example of a Good Build:

Speed WR

Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Catching, Vision, Jumping
Special Abilitites: Important - Focus on Speedster abilities
Other Advice:
Example of a Good Build:

Possession WR

Key Physical Attributes: Catching, Agility
Other Important Physical Attributes: Speed, Jumping, Vision, Confidence
Special Abilitites: Important - Focus on Possession Receiver abilities
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=29421" onclick="window.open(this.href);return false;

Receiving TE

Key Physical Attributes: Catching, Speed, Agility
Other Important Physical Attributes: Vision, Jumping
Special Abilitites: Important - Focus on Receiving abilities
Other Advice:
Example of a Good Build:

Blocking TE

Key Physical Attributes: Blocking, Strength
Other Important Physical Attributes: Agility, Vision
Special Abilitites: Important - Focus on Blocking abilities
Other Advice:
Example of a Good Build:

C

Key Physical Attributes: Blocking, Strength, Vision, Agility
Other Important Physical Attributes: Speed, Confidence
Special Abilitites: Important - Focus on one tree or spread points evenly between
both trees
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=35473" onclick="window.open(this.href);return false;

Run Blocking O-lineman

Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility
Special Abilitites: Important - Focus on Run Blocking Tree
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=33093" onclick="window.open(this.href);return false;

Pass Blocking O-lineman

Key Physical Attributes: Speed, Agility, Strength, Blocking
Other Important Physical Attributes: Vision
Special Abilitites: Important - Focus on Pass Blocking Tree
Other Advice: It is harder to put together a pass blocking one. But could be
beneficial against the speedy DE's people like to make.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32210" onclick="window.open(this.href);return false;

Balanced O-lineman

Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=40541(coulduse" onclick="window.open(this.href);return false; more strength)

Run Stopping D-lineman

Key Physical Attributes: Strength, Agility, Tackling
Other Important Physical Attributes: Speed, Vision
Special Abilitites: Important - Focus on the Run Stopping Tree
Other Advice: It is better to specialize your DT and focus on just one of your
ability trees
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=42353(needsmore" onclick="window.open(this.href);return false; tackle and not so
many points in Ability Trees)

Pass Rush D-lineman

Key Physical Attributes: Speed, Agility, Tackling
Other Important Physical Attributes: Strength, Vision
Special Abilitites: Important - Focus on the Pass Rush Tree
Other Advice: It is better to specialize your DT and focus on just one of your
ability trees
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28501" onclick="window.open(this.href);return false;</span>

ROLB

Key Physical Attributes: Speed, Agility, Vision, Tackling
Other Important Physical Attributes: Strength
Special Abilitites: Less Important - Focus on Pass Rush Tree
Other Advice: They usually cover slot WRs and TEs, and blitz
Example of a Good Build:

MLB

Key Physical Attributes: Tackling, Strength, Vision
Other Important Physical Attributes: Speed, Agility
Special Abilitites: Less Important - Focus on Hard Hitter abilities up to D-line
General
Other Advice:
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=32103(decentbuild" onclick="window.open(this.href);return false;, not great)

LOLB

Key Physical Attributes: Tackling, Agility, Vision, Strength
Other Important Physical Attributes: Speed
Special Abilitites: Less Important - Focus on either ability tree according to
personal preference
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=36646" onclick="window.open(this.href);return false;

CB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Jumping, Catching
Special Abilitites: Less Important - Focus on either ability tree according to
personal preference
Other Advice: Physical abilities are key for this position
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27757" onclick="window.open(this.href);return false;

SS

Key Physical Attributes: Vision, Agility, Tackle, Speed, Strength
Other Important Physical Attributes: Confidence, Catching
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice: SSs are hard to build because they need to be a jack of all trades. It
may take a little longer to see great results at this position.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=26755(bestI" onclick="window.open(this.href);return false; can do so far)

FS

Key Physical Attributes: Vision, Agility, Speed, Catching
Other Important Physical Attributes: Tackling, Confidence
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice:
Example of a Good Build:

K

Key Physical Attributes: Kicking, Strength, Vision
Other Important Physical Attributes: Confidence
Special Abilitites: Very Important - Especially Automatic
Other Advice: Stamina is not as important because his playing time is limited. Keep
it around 8-10.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=36742(needsless" onclick="window.open(this.href);return false; confidence, more
kicking)

P

Key Physical Attributes: Punting
Other Important Physical Attributes: Strength
Special Abilitites: Very Important
Other Advice: Stamina is not as important because his playing time is limited. Keep
it around 8-10.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28642" onclick="window.open(this.href);return false;

KR/PR (CB/WR/HB)

Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Vision
Special Abilitites: Important - Put points into First Step, Change Direction, and
Return Specialist only
Other Advice: Stamina is not as important because his playing time is limited. Keep
it around 14-16. Also find other creative ways to use him, as backup WR, HB, nickle
back, etc.
Example of a Good Build:
http://goallineblitz.com/game/player.pl?player_id=43165(30.8yds/kick" onclick="window.open(this.href);return false; return avg.)

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:44 am
by BlindRef
Steel Irons is available as a Level 4 LB...looks like you guys could use help there.

My user name on that site is reputo

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:48 am
by orcinus
Forwarded to the guy with all the money on the team, Blind.

Assuming he checks in this evening, you guys should have offers.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 2:49 am
by WolverineSteve
Lemonjello Jackson - speed LB'er at your service.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 5:09 am
by PSUFAN
I tried to put money into it, but I was repelled. How much does it COST?

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 8:15 am
by OUMO
PSUFAN wrote:I tried to put money into it, but I was repelled. How much does it COST?

Due to overwhelming demand, all CPU-run teams have already been purchased by human owners. THIS MEANS THERE ARE NO MORE TEAMS AVAILABLE FOR PURCHASE RIGHT NOW.

Read more, post less.

I could be wrong though ;)

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 1:08 pm
by orcinus
That just means you can't buy teams right now. The initial player creation is free and doesn't cost anything to play; however, you can do $5 - $10 in paypal to get additional flex points to level your player up faster.

Rarus Cursus needs to ask his owner to trade him to the Hitmen or release. We can't sign you if you're already on another team, Mo.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 1:39 pm
by PSUFAN
Let me know how it goes. On third and short, go with a quick draw. We're all counting on you (all). JON, make sure your flag is FULLY attached.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 3:24 pm
by ElvisMonster
Anybody still waiting for an offer or have we signed everyone?

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 4:10 pm
by OUMO
orcinus wrote:That just means you can't buy teams right now. The initial player creation is free and doesn't cost anything to play; however, you can do $5 - $10 in paypal to get additional flex points to level your player up faster.

Rarus Cursus needs to ask his owner to trade him to the Hitmen or release. We can't sign you if you're already on another team, Mo.
I will try, thought I would be an asshole and charge you guys a lot of money when my player got good :twisted:

Although I found a Sooner is on my team.

BOOMER!

nevermind :doh

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 5:07 pm
by indyfrisco
HB - Indy Frisco is awaiting an offer.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 5:27 pm
by orcinus
Before anyone else creates their guy, you might check the roster on the mag7forums.com board for the Mag 7 Hitmen (South America A - Zeta Conference). We've got most of our positions filled with human players, but there are also several inactive guys that we don't know from Adam.

Assuming you're active and willing to trail/level your guy as this thing rolls along ... you're in like Flynn. While it's not necessary to spend a dime to do this, a $10 paypal transaction gets you a bunch of flex points that can be used to level your guy to 4, which pretty much gets you a starting job at most positions (assuming you delegate your points correctly).

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 6:04 pm
by SunCoastSooner
Sunny Coast, CB

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 6:09 pm
by OUMO
Alright Orcinus, you are on, they let you have more than one player so Peritus Praesidium CB will have up to level four pretty quick, just need the invite.

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 6:50 pm
by indyfrisco
http://goallineblitz.com/game/signup.pl?ref=3727491" onclick="window.open(this.href);return false;

Not a bad link. :P

Re: FUN football simulator game

Posted: Thu Apr 03, 2008 8:13 pm
by orcinus
Please make sure that you've purchased equipment for your player. Each piece of equipment will add a +1 bonus to one of your skills. You select which skill it improves. Once you've purchased the equipment, make sure it is actually equipped.

If you have any questions about how to accomplish this, feel free to ask Bsby, orcinus, or myself.

Orcinus, could you pass this info to the folks at T1B? Thanks.

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 2:28 am
by orcinus
Thirty minutes to game time.

I am PUMPED and will not be going to therapy this evening in order to watch the game.

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 3:02 am
by orcinus
RACK MO.

22 tackles in tonight's game.

Hitmen win 16-13.

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 3:23 am
by indyfrisco
I'm still a little peeved being the only level 4 back and getting only 9 carries. This isn't t-ball where play time is equal. This is war. I will be demanding trade and soon if I don't see the ball more.

:evil: :evil: :evil: :evil: :evil: :evil:

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 3:28 am
by orcinus
There's obviously some tweaking that needs to be done. Part of the problem is the fact we have a couple CPU RBs still on the squad. Now that we're a little more familiar with how the sim works, we should have released one or both of them prior to game time.

Have faith, Indy. You get exp from snaps, not stats ... PLUS, you'll be able to get your energy back to 100 quickly (unlike a good portion of our defense).

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 3:41 am
by OUMO
Frisco, get your stamina up as much as possible. I looked at what Orincus posted about creating a player and that is where I made my decisions.

Oh yeah, you defensive guys, quit making me make up so many mistakes... a cornerback with 22 tackles? Bad news, bad news. :pickle:

Just kidding, thanks for the RACK Orincus

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 4:03 am
by orcinus
Indy Frisco highlight on fourth down, with the Hitmen driving for a score.

http://goallineblitz.com/game/replay.pl?pbp_id=693039" onclick="window.open(this.href);return false;

:mrgreen:

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 4:06 am
by orcinus
Yep.

Replay certainly tells the story. They were thumping us with that 5-7 yd pass all first half.

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 4:07 am
by orcinus
Much better IF highlight ...

http://goallineblitz.com/game/replay.pl?pbp_id=693083" onclick="window.open(this.href);return false;

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 9:25 am
by Adelpiero
hey indy, nice catch stone hands



31.8 kick off return average aint shabby! i will be powering up, the yossarian can kiss my arse, ocho Kempo is in the house

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 12:35 pm
by indyfrisco
Yeah, I cringed when I saw the replay of the dropped pass. Wide fucking open too. :oops:

I have made some equipment modifications with my cayshe.

Image

Re: FUN football simulator game

Posted: Fri Apr 04, 2008 1:14 pm
by orcinus
You shorted yourself on the Viagra, as you still had another two skill points to add in there. Unless you're completely out of flex, you can sell it and recreate with more skills (for a total of +6).

Adel, your guy got thrown to a lot, but wasn't catching the ball. If you read the long post in this thread, you'll see what skills are needed for a good wr build. Boosting your guy a few levels before next game could help, too. EM is trying to plug some of ourposition holes before the next game Saturday night. Make sure you switch your training intensity to give you the most energy points back (close to 100 as you can get in one day).